| Author |
Thread Statistics | Show CCP posts - 11 post(s) |

tika te
Royal Amarr Institute Amarr Empire
9
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Posted - 2011.11.07 11:55:00 -
[1] - Quote
i could write a wall-of-text-post, but since there are lots off good suggestions in this and other threads, i'll just write a small conclusion from my POV:
rails: most ppl are right: slightly more dmg would make rails desirable again. apart from that long range setups (in general: rails, beams, artys) need to be looked at again: the new probing system has killed classical long range BS engagements (150k+)
blaster: they still need alot love. but consider this: no matter how much their dmg, tracking or fitting requirements are buffed the main problem is range and speed. as long as gallente hulls have difficulties getting in blaster combat range blasters will remain so called "papertiger" - nice stats, in theory at least. the same goes for web bonuses: you first need to get in range before you can use web...so we're at the beginning again..
so it basicly comes town to: - increase blaster range -> would make them just anoter version of autocannons OR - increase blasterboat speed -> would require fundamental doctrine changes since gallente should have the fastest ships, not minmataar. (in my logic: long range weapons -> slow ships, close range -> fast ships) OR -increase ship speed in a "different way" i.e. give blasterboats no sig increase while mwd'ing (lower the penalty massively) or give them a massive AB speed boost...or similar bonuses OR -a mix of all above: i.e. 15% more range/falloff, 10-15% base speed increase on blaster hulls, decrease mwd sig penalty by 10% per level...or sth like that..make blasters AND blaster hulls a viable choice again..
ps: someone proposed to modify the signature resolution of lower tier guns..i.e. rails: 425mm -> 400m , 350mm -> 350m, dual 250mm -> 300m. i like that A LOT. it would make sense using lower tier weapons not just because you don't have enough pg/cpu to fit the large ones but also give aditional argument to consider fitting lower tier turrets in the first place...
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tika te
Royal Amarr Institute Amarr Empire
10
|
Posted - 2011.11.08 19:26:00 -
[2] - Quote
Tallest, thx for your comments; it's awesome to see you devs actually talk to the players here on forums. don't konw how other player tick, but to me this means a lot - it shows that you ppl at ccp actually care...at least you do. thx.
just keep up the good work! |

tika te
Royal Amarr Institute Amarr Empire
10
|
Posted - 2011.11.09 02:56:00 -
[3] - Quote
as much as i appreciate your testing pinky, fitting dmg mods for testing is not the way to go - they're ment as extra fitting option, not a must and not a default.
i know many ppl fit them by default, but for comparing weapons the bare fit witout any ( and certainly nor multiple dmg mods) is not helpfull...just use the base dmg for the start... |

tika te
Royal Amarr Institute Amarr Empire
12
|
Posted - 2011.11.14 08:28:00 -
[4] - Quote
i also agree that for fixing blaster issues the old doctrine that minmattar ships should be fastest either must be changed to "blasterboats are fastest ships" or you have to give the boats such bonsuses they're able to get in combat range.
because of the first, switching ac and blaster stats would only be logical...(fast ships->close range weapons, slow ships->long range weapons). u may like the fact or not - but this is how it is atm on tq.
introducing new (propulsion) modules just to fix blasterboat issues is not a viable solution. it will just mess up the gamemechanics even more.
i agree that the effectivness of sensor dampeners should be increased since they were nerfed to death last time, but that's another story and also won't make blasterboats competitive in the end. it would but then you'll have to boost damps WAY more than just to bring them in line with other ewar mods. lowering s'ones locking range from lets say 100km to 50km still won't make that much of a difference since even large blasters can hardly hit targets at 20k or more.. (it's a pitty you have to fit 2-3 damps in the precious arazu/lachesis medslots for damps to actually have an noticable impact on a target - and those are ships with dampener bonuses!!)
the other thing i agree on is that ccp will have to rethink the racial strengths and weakneses without being too tied to "the old eve way"...
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tika te
Royal Amarr Institute Amarr Empire
13
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Posted - 2011.11.14 11:20:00 -
[5] - Quote
Quote:over an abbadon with 200k+ ehp and 1400
just out of interrest...don't u ppl think that there is sth fundamentaly broken with projectiles when people start to fit them on all ships? or on generaly on hulls from races never intended to fit projectiles...?? |

tika te
Royal Amarr Institute Amarr Empire
17
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Posted - 2011.11.15 12:27:00 -
[6] - Quote
Quote:For the plate remove the mass (new mass 1kg) and put some malus on the shield - 15% Same for the trimark remove the malus on the agility and put a malus on the shield also.
What happend with this two modifications. The gallente become the second race in term of speed and agility (minmatar first).
Now it's possible to rush you target and use your blaster
i highly doubt this would help. making changes on plates/rigs would influence all the races in the same way - basicly ignoring the problem with hybrids. since all weapon platforms using plates would get the same effect out of this..
the truth is quite simple here:
Quote:The gallente become the second race in term of speed and agility (minmatar first).
either forget about this so wrong doctrine and make gallente blasterboat fastest OR give blasters better range ability than autocannons. all other options just mess with the game machanics without solving the problem. u may like it or not but the logic commands: fast ships -> short weapon range, slow ships -> long weapon range.
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tika te
Royal Amarr Institute Amarr Empire
17
|
Posted - 2011.11.16 19:11:00 -
[7] - Quote
the devs should ask themselves one or two question:
-is there any reason (apart from ship's bonuses i'm fyling) to use hybrids instead (or on same level as) of lasers and projectiles? (especially in fleets) -apparently projectiles are very popular in fleet AND small scale warfare - what's so special about them and how can we use that to bring hybrids on par with other weapon systems?
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tika te
Royal Amarr Institute Amarr Empire
17
|
Posted - 2011.11.16 19:14:00 -
[8] - Quote
Quote:The Hyperion should be focused on smaller fights, which means that it needs much more mobility.
i haven't seen battleships in SMALL scane fights for ages; and if, hyperion is the last tier3 bs i would field there...actually hyperion is the worst of all tier3 bs... |
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